package state;

import particle.core.view.Alignments;
import state.bean.GameRect;

public class GameConstants {
  public static GameRect DEVICE_SCREEN = null;
  public static boolean IS_240x320_SCREEN = true;
  public static int SCREEN_WIDTH = 240;
  public static int SCREEN_HEIGHT = 320;

  public static final String SOUND_FOLDER = "/sound";
  public static final String IMAGE_FOLDER = "/image";

  public static final String CORE_IMAGE_FOLDER = "/core/image";

  public static final String DEFAULT_RESOURCE_CATEGORY = "default";
  public static final int TOP_LEFT_ANCHOR = Alignments.TopLeft;
  public static final int TOP_RIGHT_ANCHOR = Alignments.TopRight;
  public static final int CENTER_ANCHOR = Alignments.Center;
  public static final int BOTTOM_LEFT_ANCHOR = Alignments.BottomLeft;
  public static final int BOTTOM_RIGHT_ANCHOR = Alignments.BottomRight;
  public static final int TOP_HCENTER_ANCHOR = Alignments.Top;
  public static final int VCENTER_LEFT_ANCHOR = Alignments.Left;
  public static final int VCENTER_RIGHT_ANCHOR = Alignments.Right;
  public static final int BOTTOM_HCENTER_ANCHOR = Alignments.Bottom;
}
